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Roofrail Endless Runner Game App

An Expo / React Native endless runner: swipe across three lanes of a rail yard at dusk, jump barriers, slide under signals, collect coins for outfits, finish missions and climb a weekly board. Plays on sample data out of the box.

  • 10 telas
  • iOS e Android
  • Dados de exemplo
  • Atualizado em 29 de out. de 2026
  • Versão verificada

Cópia grátis · Código completo · Sem cartão

Telas

6 telas do app em funcionamento.

O que vem incluído

  1. Playable in the first second: the game is the home screen, and the first swipe starts the run
  2. A pure, tested engine: a seeded track with a free lane in every row, jumps, slides, side bumps, a 3-minute speed ramp
  3. The yard at dusk, freight cars, signals and eight runners, all drawn in code with react-native-svg
  4. Game feel: hit-stop, screen shake, a crash flash, particles, score pops and haptics, all calm under reduce motion
  5. Missions counted from real runs, a 7-day daily reward, and an outfit shop paid in coins
  6. A weekly board of rivals drawn in their outfits, and the phone's 10 longest runs; on Supabase the server times each run

Sobre este modelo

Overview

Roofrail is an endless runner built on Expo SDK 57 and React Native with the FluxNative kernel. The first screen is the game: a rail yard at dusk seen from behind the runner, three tracks running to the horizon, and the first swipe starts the run. Swipe left or right to change lane, up to jump a barrier, down to slide under a signal gantry; freight cars take a lane change. The yard speeds up from 9 to 18 m/s over three minutes.

With .env blank the game runs in sample mode: a sample player with a best of 1,842 m, 3,120 coins, two outfits, ten recent runs, missions half done and day 3 of the daily reward waiting. Everything the player does is kept on the device. Setting the Supabase values turns on the weekly board; setting the RevenueCat keys sells Plus.

Key features

  • The game: ready, running, paused and over on one full-bleed screen, with the distance, coins and best in the HUD and a medal for each distance band at the end

  • Rules in a pure engine (engine.ts), unit-tested: every row of obstacles leaves a passable lane, the first hazard is more than 1.5 s away, walls of three only after 400 m

  • Shop: eight outfits, each with its own headwear (a cap, a beanie, headphones, the hood up, a bucket hat, a headlamp, a visor, goggles), some with a backpack, a scarf or a light trail, bought with coins; the runner shown big on the yard

  • Missions: three at a time from real runs (jump 12 barriers in one run, collect 300 coins, run 500 m without jumping…), each a step harder the next time

  • Daily reward: a 7-day ladder claimed once per device date; a skipped day waits instead of starting over

  • Leaderboard: this week's board, rivals drawn as runners in their outfits and your place among them (a sample crew until Supabase is connected), and the phone's ten longest runs

  • How to play: the three swipes drawn with the game's own sprites

  • Settings: sound effects, vibration, reduce motion, Plus, How to play, About, Terms, Privacy and Delete my data

Screens

10 screens: the game (ready, running, paused, over), Shop, Missions, Leaderboard, How to play, Roofrail Plus, Settings, About, Terms of Use and Privacy Policy. One stack with no tab bar; the pushed screens follow the iOS 26 look in light and dark, the game keeps its dusk palette in both.

Game and backend

  • One requestAnimationFrame loop while running, a pure step(run, dt) with dt clamped to 0.05 s, seeded randomness, swipes through PanResponder (touch, mouse and the preview's taps)

  • The game folder reads app data through one hook (useGameProgress), so it lifts into another app

  • Weekly board on Supabase: each player reads only their own rows, one anonymous sign-in per device, names made of the game's words (no free text to moderate)

  • The server times every run: start_run records the start, and submit_score takes each run once and refuses a distance its time cannot reach

  • The board's distance rule is the game's own speed curve, held to the engine by tests; nine sample runners fill the first week

  • Delete my data clears the device and removes the player's anonymous sign-in, name and runs from the board

Monetisation

Roofrail Plus is one non-consumable in-app purchase sold through the App Store and Google Play with RevenueCat (react-native-purchases): every outfit, including one only Plus has, and double coins on every run. Access comes from the plus entitlement only, with Restore purchase on the Plus screen. Without RevenueCat keys the Plus screen shows the intended price marked as a sample, says purchases open in the App Store version, and never grants access. No ads, no loot boxes, nothing that pays out.

Setup

  • Connect Supabase, apply the three migrations and allow anonymous sign-ins for the weekly board

  • Connect RevenueCat with a roofrail_plus product and a plus entitlement to sell Plus

  • Reskin the yard, the runner and the outfits in palette.ts, outfits.ts and art.tsx

  • Replace the sample Terms of Use and Privacy Policy with your own

gameendless runnerarcaderunner gameswipe gameleaderboardmissionssupabaserevenuecatreact nativeexpoios

O que você recebe

  • Código completo: Expo e React Native em TypeScript, como um app no seu espaço de trabalho.
  • Prévia ao vivo: teste cada mudança no navegador ou no celular.
  • Versão verificada: compila e todas as telas abrem sem erros.
  • Assistente de IA: mude o que quiser pelo chat; cada mudança usa créditos.
  • Builds e envio às lojas: builds de iOS e Android, enviados à App Store e ao Google Play pelo Publish.
  • Copiar não gasta créditos: a cópia em si não custa nada.

Feito com uma versão anterior do FluxNative. Sua cópia funciona como está; peça ao agente para atualizá-la quando quiser idiomas e moedas no app ou links Sobre.

O que você precisa

  • Uma conta FluxNative: o plano Free comporta até 2 apps.
  • Sem backend para começar: usa dados de exemplo até você conectar o seu.
  • Creator ou superior: para builds nativos e envio às lojas.
  • Contas das lojas: Apple Developer Program (US$ 99 por ano) e Google Play (US$ 25 uma vez), para publicar.

O que vem no código

telas
10
arquivos na sua cópia
339
linhas escritas para este app
8.012
componentes de UI prontos
139

Textos do app em inglês e vietnamita

Stack técnica

Expo SDK
57.0.22
React Native
0.86.3
React
19.2.8
TypeScript
6.0.3
Expo Router
57.0.21
Supabase JS
2.112.3
RevenueCat
10.9.1

Do package.json desta versão.

Design system

Títulos
Fonte do sistema
Texto
Fonte do sistema
  • Só modo escuro
  • Liquid Glass
  • Botões em pílula
  • Cards elevados

Configuração depois do fork

Sua cópia abre com o assistente de IA que a criou. Siga os passos em ordem: conecte em Server o que um passo pedir e depois envie cada prompt.

  1. Connect Supabase for the weekly board

    Server › Backend › Supabase. Apply the three migrations in supabase/migrations in name order, allow anonymous sign-ins in the Supabase dashboard, and write the project URL and anon key to .env.

    Prompt para a IA

    Connect this game to my Supabase project from Server › Backend › Supabase. Write EXPO_PUBLIC_SUPABASE_URL and EXPO_PUBLIC_SUPABASE_ANON_KEY to .env. Apply the three migrations in supabase/migrations in name order: 20261027090000_weekly_board.sql, 20261027090100_weekly_board_crew.sql, then 20261027120000_weekly_board_server_timed.sql. Remind me to turn on Authentication › Sign In / Providers › Allow anonymous sign-ins in the Supabase dashboard, because each device signs in anonymously the first time it starts a run. Then check that the Leaderboard opens on This week with the nine sample runners, and that a finished run appears there under the device's board name.

  2. Sell Roofrail Plus

    Server › Monetization: a non-consumable roofrail_plus in App Store Connect and Google Play, the RevenueCat entitlement plus and the offering default with a Lifetime package, then the public SDK keys in .env.

    Prompt para a IA

    Set up Roofrail Plus through RevenueCat from Server › Monetization. Create a non-consumable in-app purchase with the product ID roofrail_plus in App Store Connect and a one-time product roofrail_plus in Google Play, an entitlement named plus that holds them, and the current offering default with a Lifetime package of it. Write EXPO_PUBLIC_REVENUECAT_IOS_KEY and EXPO_PUBLIC_REVENUECAT_ANDROID_KEY to .env, and set PLAN_PREVIEW in src/services/iap/index.ts to the price I choose. Tell me how to test a sandbox purchase and Restore purchase on a device build.

  3. Reskin the yard and the runner

    The world's colours are in src/features/game/palette.ts, the outfits and their coin prices in outfits.ts, every drawing in art.tsx and runner.tsx, the logotype in assets/logo.svg. Keep outfit ids stable once players own them.

    Prompt para a IA

    Reskin Roofrail for my game. Change the world's colours in src/features/game/palette.ts to my palette, rename and recolour the eight outfits in src/features/game/outfits.ts (keep their ids), and redraw the logotype in assets/logo.svg with my game's name, then render assets/logo.png from it at 1080 px wide (src/features/game/Logo.tsx shows it). Keep the lime coin colour for coins only. Show me the ready screen and the shop after the change.

  4. Use your own Terms and Privacy Policy

    Set EXPO_PUBLIC_TERMS_URL and EXPO_PUBLIC_PRIVACY_POLICY_URL in .env, or replace the sample text of the in-app pages in src/features/legal/copy.ts with your studio's own.

    Prompt para a IA

    Replace Roofrail's sample legal text. Ask me for my studio's name and contact email, then rewrite src/features/legal/copy.ts (Terms of Use and Privacy Policy) for my studio, keeping what the game really does: progress on the device, the weekly board's anonymous sign-in and run data when Supabase is connected, Plus through the App Store and Google Play, and Delete my data. If I already host the pages, write their addresses to EXPO_PUBLIC_TERMS_URL and EXPO_PUBLIC_PRIVACY_POLICY_URL in .env instead.

Como usar este template

  1. Use o template para ter uma cópia editável, com o código-fonte, no seu espaço de trabalho (Templates).
  2. Peça ao assistente de IA as mudanças que quiser, com suas próprias palavras (Trabalhar com o assistente).
  3. Teste cada mudança na prévia ao vivo ou no seu celular (Prévia).
  4. No Creator ou superior, gere o app para iOS e Android e envie às lojas (Visão geral da publicação).

Licença e suporte

Licença

O app criado para você é seu; o código do modelo continua da InspireUI e é licenciado para uso nos seus apps (Termos › Nossa propriedade intelectual).

Ajuda

  • Guias sobre templates, o assistente e a publicação.
  • Falar com o suporte em Ajuda; respondemos em geral em 1–2 dias úteis.
  • Na sua cópia, pergunte ao assistente de IA sobre qualquer tela ou arquivo.

Feito pelo FluxNative

Política de suporte

Perguntas

É grátis?

Copiar um template grátis não custa nada, nem créditos; um Premium é uma compra única por site. Mudanças pelo chat e builds usam créditos.

O que é meu?

Você é dono do app feito para você. O código do template continua da InspireUI e é licenciado para uso nos seus apps (Terms › Our intellectual property).

Preciso saber programar?

Não. Peça mudanças ao assistente com suas palavras; o código completo está lá quando quiser.

Vem com backend?

Não. Um app completo diz qual backend precisa e você conecta o seu em Server; um design usa dados de exemplo.

Posso mudar o design?

Sim. A aba Design muda cor da marca, cores, fontes e cantos sem gastar créditos; o assistente muda o resto.

Qual plano preciso para publicar?

Creator ou superior faz build e envia às lojas, com suas próprias contas Apple e Google. O app de um template Premium faz build em qualquer plano depois que o site é conectado.

Posso baixar o código?

Sim, com Download source ou Push to GitHub, depois que seu espaço de trabalho comprar um plano, créditos ou um template pago. O app de um template Premium também precisa do site conectado.

E se foi feito com um FluxNative anterior?

Sua cópia funciona como está. Peça ao assistente para atualizá-la com recursos novos, como idiomas e moedas do app; é o último passo da configuração.

Pronto para transformar no seu app?

Comece a partir de Roofrail Endless Runner Game App e mude o que quiser pelo chat. Sua cópia vem com o código-fonte completo.

Cópia grátis. Sem cartão de crédito.

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